![]() ![]() ![]() Solving puzzles on your own has never been more satisfying, and co-op mode makes it even better, as long as you’re playing online. The director’s cut has also added a bunch of touch screen support to the mix, which is especially useful for the wizard, who feels much more elegant now that you can drag objects and enemies around with your fingers and draw lines and boxes right onto the screen to conjure magical items. The puzzles in this game require the skills of all three, and when you’re playing single player mode, you can switch between the characters on the fly. The wizard can levitate objects and build boxes and platforms, the knight has a sword and shield and can break large objects with his hammer, and the thief has a long range bow and a grappling hook for swinging across large gaps and up onto platforms. Luckily, these aren’t just reskinned clones of each other, but unique characters with totally separate abilities. In Trine 2 you have the option of controlling three different characters, a wizard, a knight, and a thief. Instead, Frozenbyte has given us Trine 2: Director’s Cut, which includes the Goblin Menace DLC, an entirely new level just for this release, and a bunch of elegant Wii U Gamepad support, and I’m happy to say that the game is just as great as it ever was. Luckily, this isn’t your daddy’s Trine 2. A year on, the Wii U wanted to launch its eShop strong, and so what better way to do it than bringing in a game that already knocked all the critics dead a year ago? Of course, the risk is that we’ve seen it all before, and there’s nothing very exciting about releasing an old game a year later on a new console at full price. The co-op never seemed forced and in fact enhanced the experience. Back then, it was praised for it’s incredibly rich detailed settings, beautiful graphics, and intuitive gameplay. The original version of Frozenbyte’s 2D fantasy co-op action puzzler Trine 2 came out about a year ago. ![]()
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